Using surface controller to array a window object on faces of a polygon mesh. Also learn how to set the number of array members to the number of faces in polygon mesh.
Voronoi pattern on 3d surface
In this tutorial you learn how to approximate a surface using a Voronoi mesh. This tutorial is using para 3d 4.61
Surface paneling with round edges.
Find out more about Para 3d and surface paneling tips and tricks in this video!
Child and Parent arrays
In Para 3d 4.4 you can generate members of one array from members inside another array. This function allows creating dynamic arrays which contains different objects. Keep in mind the objects you use should have same number of modifier and same Base object.
Create Geometric pattern on NURBS surface
This video demonstrate use of “sub-object offset” controller to create custom pattern in surface paneling with Para.
Paint
This tool allow users to visualize a given parameter by coloring items using given color chart.
Parametric Wall
In this video tutorial you learn how to place objects on a surface with consistent gap between them.Also how to align them to the direction of the surface. Surface controller can optimize the input surface in such a way that you create uniform divisions along the surface to achieve the consistent gap.
How to calculate the area of quad polygons
This video tells you how to use Para to calculate the surface area of quad polygons arrayed on a surface. This is helpful specially when you do surface paneling and you need to know how big are the panels and what’s the size of smallest and biggest panel. The logic is simple , take two […]
triangulate surface in 2D domain
In this short video you will find out how to create triangular pattern on a surface with 2d domain. ParaMesh provides different options on mesh structure and with minor adjustments and UV offsets you can achieve your desired pattern.
Parametric surface unfolding,Ready for laser cutting!
In first part penalization and decomposing a surface while all elements remains responsive.Panels which are on XY plane are created from the same original object.Position of control points are actually result of the same transformation derive from the surface with respect to local coordinate system of the objects laying on the surface. In part two […]
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