Vector controller

Posted in: Para 3d Help- Apr 11, 2020 No Comments

 

 

Vector controller performs vector operations on one or between two or three input vectors. 

Read more »

Vector Controller
Vector Controller
Vector-Controller.pdf
710.0 KiB
406 Downloads
Details

Blend controller

Posted in: Para 3d Help- Jul 02, 2017 No Comments

 

 

 

Blend controller takes two input and mix them using the third input (Blend amount). Below is the formula used in blend controller:

Read more »

Blendcontroller
Blendcontroller
Blendcontroller_2.pdf
920.4 KiB
1159 Downloads
Details

Bitmap controller

Posted in: Para 3d Help- Jun 11, 2017 No Comments

 

 

 

This controller extract the RGB , HSV and Alpha values from a given bitmap (image) or procedural map or the vertex color channel of the mesh geometries

Read more »

Bitmapcontroller
Bitmapcontroller
Bitmapcontroller.pdf
844.5 KiB
1161 Downloads
Details

Array variable and Array variable override controllers

Posted in: Para 3d Help- Jun 10, 2017 No Comments

Array Variable Controller

This controller returns some basic information about the array members and current scene states. Note that controller retrieve the information from the members of the first parent (container) node in a Paraflow.Also if the controller is used under Array Variable Override controller then the new values that are overwritten by the AVO will be returned. This controller can generate two types of output:

Read more »

ArrayVariableController
ArrayVariableController
ArrayVariableController.pdf
656.7 KiB
1245 Downloads
Details
ArrayVariableOverrideController
ArrayVariableOverrideController
ArrayVariableOverrideController.pdf
1.4 MiB
1127 Downloads
Details

All you need to know about Mesh Controller

Posted in: Para 3d Help- Jun 03, 2017 No Comments

 

 

 

Mesh Controller

This controller extract information about Faces,Edges and Vertices of an Editable Mesh or Editable Poly object.

Read more »

Meshcontroller
Meshcontroller
Meshcontroller.pdf
2.0 MiB
1355 Downloads
Details

Para EditPoly and Bitmap controller

Posted in: All Tutorials, Para Edit Poly- May 27, 2017 No Comments

In this article I’m trying to address a question by Ben Rabinson posted on Para 3d forum. For more information about the original post please see this link.

How does a Bitmap Controller work?

  • Before we start , let me explain how Bitmap controller works. A Bitmap controller extract information from bitmaps and procedural maps. Maps are considered as 2D domain in which each point in the domain can be addressed by a 2D vector. Image below demonstrate bitmap that has been subdivided using an 18×18 domain.

Read more »

Building a parametric space frame structure

Posted in: Surface Paneling- May 12, 2017 No Comments

Parametric space farmeThis tutorial is trying to answer a question that was posted originally by Tom on the forum. So, I suggest you to read the original post here.

Our problem is to populate a given structure on the surfaces of spline base cage. The first answer comes in mind is to use Para 3d surface controller, However, the given object does not work with surface-controller. In first glance it looks like a smooth surface but it also presents singularities in different points.In Para 3d a surface by definition means a 2D plane that has been deformed into 3d space. The given object actually composed of multiple surfaces as it is shown in below image Read more »

Para Edit poly Part I

Posted in: All Tutorials- Apr 11, 2017 No Comments

learn how to use Para3d edit-poly container.
Part 1

Part 2

Triangulation using Para 3d Edit Poly

Posted in: All Tutorials, Surface Paneling- Apr 01, 2017 1 Comment

In this video you learn how to setup a triangulation with given triangle size on the faces of the Edit-poly object. you can also control the rotation and alignment of the gird in respect to the edge of polygon face.

Populate using Mesh controller and FFD

Posted in: All Tutorials, Surface Paneling- Mar 31, 2017 1 Comment

Use Para 3d Mesh-controller and FFD modifier to populate any object on any polygon with quad faces.