In this short video you understand the use of UVW offsets while subdividing a surface with surface controller in PARA 3d. surface controller by default sets these values to keep the overall look of the objects on the surface. but end result is also depends on the number of divisions and proportion of sub-surfaces.
Randomizing surface divisions
This is an advanced tutorial in using PARA 3d to create noise effect in the divisions made by a surface controller. Before practice this tutorial you need to check the previous video to find out how to make the adaptive component which you can see at the beginning of this video. click here to go […]
Creating Adaptive Components for use in PARA 3D
Creating an adaptive component in 3ds MAX which can be used in PARA 3d for surface paneling. Adaptive Component are objects which can be modified in base by parametric array.
Objects we can use in surface paneling with PARA 3D.
This video demonstrate almost all possible objects that you can deform on a surface using surface controller. In summary you can deform the following objects: Editable Mesh and Objects made of editable mesh, (flat objects and 3d objects) Editable Spline objects and objects made of editable splines, (flat objects and 3d objects) 3D objects with […]
Objects work as surface in Surface Controller
In this video objects that can be used as surface in Surface Controller are being study.
Creating Sub-Arrays
In PARA 2.6 and higher you can create arrays within other arrays. The controllers which you assign on sub-arrays works only on selected items while controllers on main array updates the entire array.
Mesh curvature analysis in 3ds MAX
This is a simple technique to visualize the discreet curvature of mesh-poly-nurbs (All kind of objects) in 3ds MAX using Mesh controller in PARA . You also will learn how to use the custom attributes with parametric arrays.
Surface paneling by 3DS MAX Surface modifier
This video demonstrate a very simple and quick technique which uses the surf-deform modifier and PARA 3d to panelize a NURBS surface, if you work on patches you may use patch deform instead. We use offset controller and sub-object controllers to slide the hexagon shape panels on the surface in a way that they make […]
Replacing items in parametric array
In PARA 2.6 and higher you can replace selected items from your array with new object, only condition is that the both old and new objects must have similar modifiers.
Dynamic shading device
Watch the back of the scene!
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