Surface paneling by 3DS MAX Surface modifier

Posted in: All Tutorials, Surface Paneling- Mar 03, 2012 No Comments

This video demonstrate a very simple and quick technique which uses the surf-deform modifier and PARA 3d to panelize a NURBS surface, if you work on patches you may use patch deform instead.

We use offset controller and sub-object controllers to slide the hexagon shape panels on the surface in a way that they make a honeycomb pattern.

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