This is a new edition of old video tutorial (Parametric Brick wall) which uses link and math controllers to create a random pattern of stone blocks.
Loft objects in PARA 3D
This video shows the potential of using Loft object in Parametric array. If you array the loft object PARA cannot find the information about the PATH object (base line) To get access to the vertices of the path object you need to animate the object before you use it.
Control the parameter by chance
This video shows that random controller can produce Boolean values (TRUE-FALSE) by chance. You can make decision based on the result of the random controller. This process is similar to coin flipping.
Surface paneling by 3DS MAX Surface modifier
This video demonstrate a very simple and quick technique which uses the surf-deform modifier and PARA 3d to panelize a NURBS surface, if you work on patches you may use patch deform instead. We use offset controller and sub-object controllers to slide the hexagon shape panels on the surface in a way that they make […]
Altering the object material in PARA
How to change the material of the objects in the array?
Replacing items in parametric array
In PARA 2.6 and higher you can replace selected items from your array with new object, only condition is that the both old and new objects must have similar modifiers.
Curve as magnet
Magnet controller can take a curve controller as source of magnetic effect. Instead of picking magnet node assign a curve controller to the Reference Controller channel and set the curve controller output to closest point.
Mix multiple magnets
Learn how to apply multiple magnets on one array.
Boolean objects and PARA 3D
You can access the operands inside the Compound objects such as Boolean objects. Watch this video to see how you can control the location of cutout by a magnet controller.
Dynamic shading device
Watch the back of the scene!
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