Surface and Magnet Controller
This tutorial covers the Surface and Magnet Controller in Para 3d 2.8, a plug-in for 3ds Max.
Tutorial by Kory Bieg, OTA+
Use vertex color as input to Bitmap controller
In this tutorial I used a “Vertex Paint” modifier to paint on the surface and using the colors of the surface in a bitmap controller I modified a parameter of parametric array.
This approach works on 1D array while for 2D array you need to do some extra works to achieve the same effect.
Surface optimization (Face orientation)
In this tutorial you find out how to re-structure a polygon to clad the surface with co-directional panels while working with 1D domain in surface controller. Also you learn how to rotate control points/vertices of panel objects by adding a custom parameter and using transform controller on sub-object controller.
Normal vector options in 1D surface controller
Learn where to use Face normal/Vertex normal/Edge normal in surface cladding.
Surface Domain in Surface controller
This video explains the new Surface Domain option in surface controller.In 1D domain you can distribute array items according to the edit poly elements (face/edges/vertex) While in 2D domain the input surface is being subdivided according to the number of items in your array.
Para 3d and time delay in animation
This video demonstrate use of external link controller and its new functionality in Para 2.8 in creating animations.
Array on curves inside another array
In this video I’m creating a curve network. A curve network consist of a series of curves which has been assigned to curves from another array.
Also you learn how to use Xform modifier to transform selected vertices of a shape object.
PART I
PART II
Custom pattern tool in SubObject controller
Learn how to use Sub object controller in surface controller in order to create custom patterns.
Randomizing thickness in surface paneling
In this video you learn how to use random controller within surface controller to change the thickness of panels. Also you learn how to control the random values while using random controller on multiple properties/controllers.
For more information on random controller see also : Random pattern and noise effect in animation
Bird’s nest Stadium
This video explains use of PARA 3d to create a fully parametric concept model of bird’s nest stadium. You can control all aspects of geometry and create multiple variations in less than one second!
PART I
Introduction
PART II
Creating the base object in 3ds MAX
PART III
Generating pattern using Para 3d
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