Vector controller
Vector controller performs vector operations on one or between two or three input vectors.
Blend controller
Blend controller takes two input and mix them using the third input (Blend amount). Below is the formula used in blend controller:
Bitmap controller
This controller extract the RGB , HSV and Alpha values from a given bitmap (image) or procedural map or the vertex color channel of the mesh geometries
Array variable and Array variable override controllers
Array Variable Controller
This controller returns some basic information about the array members and current scene states. Note that controller retrieve the information from the members of the first parent (container) node in a Paraflow.Also if the controller is used under Array Variable Override controller then the new values that are overwritten by the AVO will be returned. This controller can generate two types of output:
All you need to know about Mesh Controller
Mesh Controller
This controller extract information about Faces,Edges and Vertices of an Editable Mesh or Editable Poly object.
Para EditPoly and Bitmap controller
In this article I’m trying to address a question by Ben Rabinson posted on Para 3d forum. For more information about the original post please see this link.
How does a Bitmap Controller work?
- Before we start , let me explain how Bitmap controller works. A Bitmap controller extract information from bitmaps and procedural maps. Maps are considered as 2D domain in which each point in the domain can be addressed by a 2D vector. Image below demonstrate bitmap that has been subdivided using an 18×18 domain.
Building a parametric space frame structure
This tutorial is trying to answer a question that was posted originally by Tom on the forum. So, I suggest you to read the original post here.
Our problem is to populate a given structure on the surfaces of spline base cage. The first answer comes in mind is to use Para 3d surface controller, However, the given object does not work with surface-controller. In first glance it looks like a smooth surface but it also presents singularities in different points.In Para 3d a surface by definition means a 2D plane that has been deformed into 3d space. The given object actually composed of multiple surfaces as it is shown in below image Read more »
Para Edit poly Part I
learn how to use Para3d edit-poly container.
Part 1
Part 2
Triangulation using Para 3d Edit Poly
In this video you learn how to setup a triangulation with given triangle size on the faces of the Edit-poly object. you can also control the rotation and alignment of the gird in respect to the edge of polygon face.
Populate using Mesh controller and FFD
Use Para 3d Mesh-controller and FFD modifier to populate any object on any polygon with quad faces.
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