Create Geometric pattern on NURBS surface
This video demonstrate use of “sub-object offset” controller to create custom pattern in surface paneling with Para.
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This video demonstrate use of “sub-object offset” controller to create custom pattern in surface paneling with Para.
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Vector controller performs vector operations on one or between two or three input vectors. Vector Controller Vector-Controller.pdf 710.0 KiB 488 Downloads Details Vector controller documentation Author:Para Platforms:Windows 8 Category:Help Date:April 11, 2020
Blend controller takes two input and mix them using the third input (Blend amount). Below is the formula used in blend controller: Blendcontroller Blendcontroller_2.pdf 920.4 KiB 1218 Downloads Details Category:Help Date:July 2, 2017
This controller extract the RGB , HSV and Alpha values from a given bitmap (image) or procedural map or the vertex color channel of the mesh geometries Bitmapcontroller Bitmapcontroller.pdf 844.5 KiB 1248 Downloads Details Category:Help Date:June 11, 2017
Array Variable Controller This controller returns some basic information about the array members and current scene states. Note that controller retrieve the information from the members of the first parent (container) node in a Paraflow.Also if the controller is used under Array Variable Override controller then the new values that are overwritten by the AVO […]
Mesh Controller This controller extract information about Faces,Edges and Vertices of an Editable Mesh or Editable Poly object. Meshcontroller Meshcontroller.pdf 2.0 MiB 1441 Downloads Details Category:Help Date:June 10, 2017
In this article I’m trying to address a question by Ben Rabinson posted on Para 3d forum. For more information about the original post please see this link. How does a Bitmap Controller work? Before we start , let me explain how Bitmap controller works. A Bitmap controller extract information from bitmaps and procedural maps. […]
This tutorial is trying to answer a question that was posted originally by Tom on the forum. So, I suggest you to read the original post here. Our problem is to populate a given structure on the surfaces of spline base cage. The first answer comes in mind is to use Para 3d surface controller, […]
learn how to use Para3d edit-poly container. Part 1 Part 2
In this video you learn how to setup a triangulation with given triangle size on the faces of the Edit-poly object. you can also control the rotation and alignment of the gird in respect to the edge of polygon face.
Use Para 3d Mesh-controller and FFD modifier to populate any object on any polygon with quad faces.
salam
cament ha ra khondam
vali hajmi ke dar shek hast ra natonestam dorost konam
agar dar mord hajm hai bedon poste amozesh bedid mamnon misham
hi,
thank for your reply, it really helped, i make my nurbs surface & pattern just like the tutorial but when i use my custom pattern in the sub controller ( last part ) my patterns are stretched out too much around the surface, i did all the tutorial steps 1 by 1 but the result is not the same 🙁
id really appreciate if u could help me again…
Please post your problem on forum with some screen shots, there we can help you to resolve your issue
hello, thanks for tutorials, i have a question would you please explain how u make the ellipse in this video? & why surface controller cant pick mesh surfaces?
thanks again
i meant editable mesh…
hey Arash,
That’s a nurbs surface , There are many tutorials on how to make such a surface ( check this one : http://www.youtube.com/watch?v=Kbx6IxfH_rc)
surface controller can work on editable poly objects but not editable mesh.
I suggest watch this video : http://torabiarchitect.com/parametric-array/?p=423