This video tells you how to use Para to calculate the surface area of quad polygons arrayed on a surface. This is helpful specially when you do surface paneling and you need to know how big are the panels and what’s the size of smallest and biggest panel. The logic is simple , take two […]
triangulate surface in 2D domain
In this short video you will find out how to create triangular pattern on a surface with 2d domain. ParaMesh provides different options on mesh structure and with minor adjustments and UV offsets you can achieve your desired pattern.
Creating a Fractal pyramid
Para 3d provides incredibly simple and direct approach to create L-system and fractals. All you need to do is designing the first generation of your fractal. Para will populate objects in array using your given transformations in certain rules which you define in multiple strings.
Extracting shapes from meshes and polys
I think everyone knows a little of 3d MAX he must know how to create shapes from polygon and meshes, however the result shape is not associated with polygon object which means if you edit the original mesh you may need to extract the edges again to create the shape. With Para 3d it’s now […]
Select random value from a given list
Random controller generates random values in range of [min,max]. for example in range of 1 to 20 you can expect numbers line 2.45123 and 10. Now what if you want to pick a value which you defined previously in a random manner. let’s say you have a list of scalar values like {2,5,10,20} and only […]
Parametric surface unfolding,Ready for laser cutting!
In first part penalization and decomposing a surface while all elements remains responsive.Panels which are on XY plane are created from the same original object.Position of control points are actually result of the same transformation derive from the surface with respect to local coordinate system of the objects laying on the surface. In part two […]
Following two attractors
In this video I introduced a new controller in Para 3d V3.0 . Blend controller works just like blend map in 3ds MAX. you provide two different controllers (A and B) and s third controller which controls the blend amount. As blend amount increases from 0 to 1 the result of blend controllers moves from […]
Rotate objects toward magnet point
In this video I have tried to show how you can use Para to manage a bit complex max-script code which can keep the objects pointing toward a point inside the scene. Although for MAX users this is quite easy with “Look At” controller which does the same job. But here I’m trying to come […]
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