Random controller generates random values in range of [min,max]. for example in range of 1 to 20 you can expect numbers line 2.45123 and 10. Now what if you want to pick a value which you defined previously in a random manner. let’s say you have a list of scalar values like {2,5,10,20} and only […]
Parametric surface unfolding,Ready for laser cutting!
In first part penalization and decomposing a surface while all elements remains responsive.Panels which are on XY plane are created from the same original object.Position of control points are actually result of the same transformation derive from the surface with respect to local coordinate system of the objects laying on the surface. In part two […]
Concepts behind Para 3d
This presentation was an attempt to reveal some basic ideas and concepts of Para 3d. It helps you to understand how Para 3d works and what it can do.
How to install Para 3d ?
learn how to install Para 3d on 3ds MAX and how to setup its user interface .
Spiral stairs
As some users are asking for basic tutorials, I have decided to redo some old videos which was based on old interface of Para but using the new version. These practices are very short and quick just to recover some basics from old videos. Old version : New version:
Subdividing surface using fixed length.
In this video I have tried to explain usage of spacing options in surface controller Para 2.8. these options allow user to clad a surface with respect to the panel size or number of divisions.
PARA 3d Two Surface Array
This tutorial shows how to array an object between two surfaces using the Surface Controller in Para 3d. Tutorial by Kory Bieg, OTA+
PARA 3d Interpolate, Graph, Random Controller
his tutorial covers the Interpolate, Graph and Random Controllers in Para 2.8 Tutorial by Kory Bieg, OTA+
Surface and Magnet Controller
This tutorial covers the Surface and Magnet Controller in Para 3d 2.8, a plug-in for 3ds Max. Tutorial by Kory Bieg, OTA+
Use vertex color as input to Bitmap controller
In this tutorial I used a “Vertex Paint” modifier to paint on the surface and using the colors of the surface in a bitmap controller I modified a parameter of parametric array. This approach works on 1D array while for 2D array you need to do some extra works to achieve the same effect.
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