In first part penalization and decomposing a surface while all elements remains responsive.Panels which are on XY plane are created from the same original object.Position of control points are actually result of the same transformation derive from the surface with respect to local coordinate system of the objects laying on the surface. In part two [...]
In this video I introduced a new controller in Para 3d V3.0 . Blend controller works just like blend map in 3ds MAX. you provide two different controllers (A and B) and s third controller which controls the blend amount. As blend amount increases from 0 to 1 the result of blend controllers moves from [...]
In this video I have tried to show how you can use Para to manage a bit complex max-script code which can keep the objects pointing toward a point inside the scene. Although for MAX users this is quite easy with “Look At” controller which does the same job. But here I’m trying to come [...]
See Para 3d in Action! Again randomizing surface division and use of mix controller to implement two magnets. this time with para 3d V 3.0
This tutorial covers the Surface and Magnet Controller in Para 3d 2.8, a plug-in for 3ds Max. Tutorial by Kory Bieg, OTA+
This is an advance tutorial in surface paneling using surface controller and sub-object controller. In this video you learn how to use Sub-Object controller inside surface controllers to modify the panel size and shape. Also you find pattern option to create honeycomb pattern with a single hexagon shape.
By adding random controller in offset channel of the Magnet controller you can create noise effect in magnetic field.
This video explains the Magnet controller Position/Orientation features in detail.
How to change the material of the objects in the array?
Magnet controller can take a curve controller as source of magnetic effect. Instead of picking magnet node assign a curve controller to the Reference Controller channel and set the curve controller output to closest point.