Populate using Mesh controller and FFD

Posted in: All Tutorials, Surface Paneling- Mar 31, 2017 1 Comment

Use Para 3d Mesh-controller and FFD modifier to populate any object on any polygon with quad faces.

Use vertex color as input to Bitmap controller

Posted in: All Tutorials, Surface Paneling- Oct 21, 2012 No Comments

In this tutorial I used a “Vertex Paint” modifier to paint on the surface and using the colors of the surface in a bitmap controller I modified a parameter of parametric array. This approach works on 1D array while for 2D array you need to do some extra works to achieve the same effect.

Normal vector options in 1D surface controller

Posted in: All Tutorials, Surface Paneling- Oct 20, 2012 No Comments

Learn where to use Face normal/Vertex normal/Edge normal in surface cladding.

Replacing items in parametric array

Posted in: All Tutorials, Surface Paneling- Feb 25, 2012 No Comments

In PARA 2.6 and higher you can replace selected items from your array with new object, only condition is that the both old and new objects must have similar modifiers.