# Triangulation using Para 3d Edit Poly

Posted in: All Tutorials, Surface Paneling- Apr 01, 2017 1 Comment

In this video you learn how to setup a triangulation with given triangle size on the faces of the Edit-poly object. you can also control the rotation and alignment of the gird in respect to the edge of polygon face.

# Populate using Mesh controller and FFD

Posted in: All Tutorials, Surface Paneling- Mar 31, 2017 1 Comment

Use Para 3d Mesh-controller and FFD modifier to populate any object on any polygon with quad faces.

# Parametric surface tiling

Posted in: All Tutorials- Mar 31, 2017 1 Comment

Use Para Edit-poly node to create rectangular grids on faces of any irregular edit-poly object in 3ds MAX.

# 2D & 3D convex hull

Posted in: All Tutorials- Jul 16, 2015 No Comments

Creating 2d/3d convex hull from given set of points in 3DS MAX You can download Paraflows here : Paraflow1 Paraflow2

# Populate using surface controller

Posted in: All Tutorials, Surface Paneling- Jul 14, 2015 1 Comment

Using surface controller to array a window object on faces of a polygon mesh. Also learn how to set the number of array members to the number of faces in polygon mesh.

# Paint

Posted in: All Tutorials, Surface Paneling- May 15, 2014 No Comments

This tool allow users to visualize a given parameter by coloring items using given color chart.

# Inscribed Circle finding

Posted in: All Tutorials, In Action!- Oct 01, 2013 No Comments

This video shows the new feature of vector controller giving the center and radius of inscribed circle of a triangle by providing the three vertices of the triangle. A NURBS surface is being used to create a random triangulated pattern.

# Extracting shapes from meshes and polys

Posted in: All Tutorials- Apr 09, 2013 No Comments

I think everyone knows a little of 3d MAX he must know how to create shapes from polygon and meshes, however the result shape is not associated with polygon object which means if you edit the original mesh you may need to extract the edges again to create the shape. With Para 3d it’s now […]

# The best way to place mullions on a curtain wall.

Posted in: In Action!- Mar 30, 2013 No Comments

The best way to place mullions on a curtain wall. Curtain wall is made of an edit_poly object which the edges of editpoly represent the axis of mullions , the mullion object itself is a single line object with a sweep modifier on top. This approach allow you to have any type of cross section […]

# Working with triangulated mesh and mesh controller

Posted in: All Tutorials- Mar 15, 2012 No Comments

Mesh controller provides access to Mesh data of geometries from all kind. With mesh controller you can work with faces/edges and vertices of the meshes. A short example of using this feature has shown in this video.