In first part penalization and decomposing a surface while all elements remains responsive.Panels which are on XY plane are created from the same original object.Position of control points are actually result of the same transformation derive from the surface with respect to local coordinate system of the objects laying on the surface. In part two [...]
In this video I have tried to show how you can use Para to manage a bit complex max-script code which can keep the objects pointing toward a point inside the scene. Although for MAX users this is quite easy with “Look At” controller which does the same job. But here I’m trying to come [...]
As some users are asking for basic tutorials, I have decided to redo some old videos which was based on old interface of Para but using the new version. These practices are very short and quick just to recover some basics from old videos. Old version : New version:
his tutorial covers the Interpolate, Graph and Random Controllers in Para 2.8 Tutorial by Kory Bieg, OTA+
One of the interesting functions of PARA 3d is the link tool from the link controller. using this tool you can actually link the objects together just like what you do with link function in 3ds MAX. Index values defines the target objects for link operation. for example index1= -1 means objects will be linked [...]
You can use Interpolate controller to transform a curve in the array. This controller creates smooth transition between the items you select and modify by intermediate items.
In PARA 2.6 and higher you can create arrays within other arrays. The controllers which you assign on sub-arrays works only on selected items while controllers on main array updates the entire array.
This is a new edition of old video tutorial (Parametric Brick wall) which uses link and math controllers to create a random pattern of stone blocks.
This video demonstrate a very simple and quick technique which uses the surf-deform modifier and PARA 3d to panelize a NURBS surface, if you work on patches you may use patch deform instead. We use offset controller and sub-object controllers to slide the hexagon shape panels on the surface in a way that they make [...]