This video tells you how to use Para to calculate the surface area of quad polygons arrayed on a surface. This is helpful specially when you do surface paneling and you need to know how big are the panels and what’s the size of smallest and biggest panel. The logic is simple , take two [...]
In this short video you will find out how to create triangular pattern on a surface with 2d domain. ParaMesh provides different options on mesh structure and with minor adjustments and UV offsets you can achieve your desired pattern.
In first part penalization and decomposing a surface while all elements remains responsive.Panels which are on XY plane are created from the same original object.Position of control points are actually result of the same transformation derive from the surface with respect to local coordinate system of the objects laying on the surface. In part two [...]
In this video I have tried to explain usage of spacing options in surface controller Para 2.8. these options allow user to clad a surface with respect to the panel size or number of divisions.
This tutorial shows how to array an object between two surfaces using the Surface Controller in Para 3d. Tutorial by Kory Bieg, OTA+
This tutorial covers the Surface and Magnet Controller in Para 3d 2.8, a plug-in for 3ds Max. Tutorial by Kory Bieg, OTA+
In this tutorial I used a “Vertex Paint” modifier to paint on the surface and using the colors of the surface in a bitmap controller I modified a parameter of parametric array. This approach works on 1D array while for 2D array you need to do some extra works to achieve the same effect.
In this tutorial you find out how to re-structure a polygon to clad the surface with co-directional panels while working with 1D domain in surface controller. Also you learn how to rotate control points/vertices of panel objects by adding a custom parameter and using transform controller on sub-object controller.
Learn where to use Face normal/Vertex normal/Edge normal in surface cladding.
This video explains the new Surface Domain option in surface controller.In 1D domain you can distribute array items according to the edit poly elements (face/edges/vertex) While in 2D domain the input surface is being subdivided according to the number of items in your array.