How to calculate the area of quad polygons

Posted in: All Tutorials, Surface Paneling- Apr 19, 2013 No Comments

This video tells you how to use Para to calculate the surface area of quad polygons arrayed on a surface. This is helpful specially when you do surface paneling and you need to know how big are the panels and what’s the size of smallest and biggest panel. The logic is simple , take two [...]

triangulate surface in 2D domain

Posted in: All Tutorials, Surface Paneling- Apr 17, 2013 No Comments

In this short video you will find out how to create triangular pattern on a surface with 2d domain. ParaMesh provides different options on mesh structure and with minor adjustments and UV offsets you can achieve your desired pattern.

Parametric surface unfolding,Ready for laser cutting!

Posted in: In Action!, Surface Paneling- Apr 07, 2013 No Comments

In first part penalization and decomposing a surface while all elements remains responsive.Panels which are on XY plane are created from the same original object.Position of control points are actually result of the same transformation derive from the surface with respect to local coordinate system of the objects laying on the surface. In part two [...]

Subdividing surface using fixed length.

Posted in: All Tutorials, Surface Paneling- Nov 01, 2012 No Comments

In this video I have tried to explain usage of spacing options in surface controller Para 2.8. these options allow user to clad a surface with respect to the panel size or number of divisions.

PARA 3d Two Surface Array

Posted in: All Tutorials, Surface Paneling- Oct 24, 2012 No Comments

This tutorial shows how to array an object between two surfaces using the Surface Controller in Para 3d. Tutorial by Kory Bieg, OTA+

Surface and Magnet Controller

Posted in: All Tutorials, Surface Paneling- Oct 22, 2012 No Comments

This tutorial covers the Surface and Magnet Controller in Para 3d 2.8, a plug-in for 3ds Max. Tutorial by Kory Bieg, OTA+

Use vertex color as input to Bitmap controller

Posted in: All Tutorials, Surface Paneling- Oct 21, 2012 No Comments

In this tutorial I used a “Vertex Paint” modifier to paint on the surface and using the colors of the surface in a bitmap controller I modified a parameter of parametric array. This approach works on 1D array while for 2D array you need to do some extra works to achieve the same effect.

Surface optimization (Face orientation)

Posted in: All Tutorials, Surface Paneling- Oct 20, 2012 No Comments

In this tutorial you find out how to re-structure a polygon to clad the surface with co-directional panels while working with 1D domain in surface controller. Also you learn how to rotate control points/vertices of panel objects by adding a custom parameter and using transform controller on sub-object controller.

Normal vector options in 1D surface controller

Posted in: All Tutorials, Surface Paneling- Oct 20, 2012 No Comments

Learn where to use Face normal/Vertex normal/Edge normal in surface cladding.

Surface Domain in Surface controller

Posted in: All Tutorials, Surface Paneling- Oct 16, 2012 No Comments

This video explains the new Surface Domain option in surface controller.In 1D domain you can distribute array items according to the edit poly elements (face/edges/vertex) While in 2D domain the input surface is being subdivided according to the number of items in your array.