You will find Mathdeform in same category (Mathematics) from simple objects.Simply create an instance of Mathdeform in the scene and from modify panel click on Pick Object button. Then choose another object from the scene as a reference.
MathDeform will generate the same object by default settings. Then go ahead and apply your mathematical transformation. You can find number of predefined transformation in text format in my website. (Hopefully I would have time to produce some) open the explicit presentation and load the setting. This tool would be useful for sculptures makers. |